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沙盒效应(sandboxeffect)(沙盒效应名词解释)

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想了解沙盒效应的新动态吗?本文将为您提供详细的信息,我们还将为您解答关于sandboxeffect的相关问题,此外,我们还将为您介绍关于android.media.effect.EffectConte

想了解沙盒效应的新动态吗?本文将为您提供详细的信息,我们还将为您解答关于sandboxeffect的相关问题,此外,我们还将为您介绍关于android.media.effect.EffectContext的实例源码、android.media.effect.EffectFactory的实例源码、android.media.effect.Effect的实例源码、CodeSandbox —— 基于 React 的在线代码沙盒平台的新知识。

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沙盒效应(sandboxeffect)(沙盒效应名词解释)

沙盒效应(sandboxeffect)(沙盒效应名词解释)

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android.media.effect.EffectContext的实例源码

android.media.effect.EffectContext的实例源码

项目:buildAPKsSamples    文件:HelloEffects.java   
@Override
public void onDrawFrame(GL10 gl) {
    if (!mInitialized) {
        //Only need to do this once
        mEffectContext = EffectContext.createWithCurrentGlContext();
        mTexRenderer.init();
        loadTextures();
        mInitialized = true;
    }
    if (mCurrentEffect != R.id.none) {
        //if an effect is chosen initialize it and apply it to the texture
        initEffect();
        applyEffect();
    }
    renderResult();
}
项目:camp_exam_HelloEffects    文件:HelloEffects.java   
@Override
public void onDrawFrame(GL10 gl) {
    if (!mInitialized) {
        //Only need to do this once
        mEffectContext = EffectContext.createWithCurrentGlContext();
        mTexRenderer.init();
        loadTextures();
        mInitialized = true;
    }
    if (mCurrentEffect != R.id.none) {
        //if an effect is chosen initialize it and apply it to the texture
        initEffect();
        applyEffect();
    }
    renderResult();
}
项目:Rocko-Android-Demos    文件:MainActivity.java   
@Override
public void onDrawFrame(GL10 gl) {
    if (!mInitialized) {
        //Only need to do this once
        mEffectContext = EffectContext.createWithCurrentGlContext();
        mTexRenderer.init();
        loadTextures();
        mInitialized = true;
    }
    if (mCurrentEffect != R.id.none) {
        //if an effect is chosen initialize it and apply it to the texture
        initEffect();
        applyEffect();
    }
    renderResult();
}
项目:android-demos    文件:TextureRenderer.java   
@Override
public void onDrawFrame(GL10 gl) {
    if (!mInitialized) {
        //Only need to do this once
        mEffectContext = EffectContext.createWithCurrentGlContext();
        init();
        loadTextures();
        mInitialized = true;
    }
    if (mEffectChanged) {
        initEffect();
        applyEffect();
        mEffectChanged = false;
    }
    renderResult();
}
项目:ImageEffects    文件:EffectsFilteractivity.java   
@Override
public void onDrawFrame(GL10 gl) {
    if (!mInitialized) {
        // Only need to do this once
        mEffectContext = EffectContext.createWithCurrentGlContext();
        mTexRenderer.init();
        loadTextures();
        mInitialized = true;
    }
    if (mCurrentEffect != R.id.none) {
        // if an effect is chosen initialize it and apply it to the texture
        initEffect();
        applyEffect();
    }
    renderResult();
    if (saveFrame) {
        saveBitmap(takeScreenshot(gl));
    }
}
项目:PhotoPhase    文件:PhotoPhaseTextureManager.java   
/**
 * Constructor of <code>PhotoPhaseTextureManager</code>
 *
 * @param ctx The current context
 * @param effectCtx The current effect context
 * @param dispatcher The GLES dispatcher
 * @param requestors The number of requestors
 * @param screenDimensions The screen dimensions
 */
public PhotoPhaseTextureManager(final Context ctx,final Handler handler,final EffectContext effectCtx,GLESSurfacedispatcher dispatcher,int requestors,Rect screenDimensions) {
    super();
    mContext = ctx;
    mHandler = handler;
    mEffects = new Effects(ctx,effectCtx);
    mBorders = new Borders(ctx,effectCtx);
    mdispatcher = dispatcher;
    mScreenDimensions = screenDimensions;
    mDimensions = screenDimensions; // For Now,use the screen dimensions as the preferred dimensions for bitmaps
    mSync = new Object();
    mPendingRequests = new ArrayList<>(requestors);
    mPicturediscoverer = new MediaPicturediscoverer(mContext);

    // Run the media discovery thread
    mBackgroundTask = new BackgroundPictureLoaderThread();
    mBackgroundTask.mTaskPaused = false;
    reloadMedia(false);
}
项目:PhotoPhase    文件:PhotoPhaseTextureManager.java   
/**
 * Method that update the effect context if the EGL context change
 *
 * @param effectCtx The new effect context
 */
public void updateEffectContext(final EffectContext effectCtx) {
    synchronized (mEffectsSync) {
        if (mEffects != null) {
            mEffects.release();
            mEffects = null;
        }
        mEffects = new Effects(mContext,effectCtx);
        if (mBorders != null) {
            mBorders.release();
            mBorders = null;
        }
        mBorders = new Borders(mContext,effectCtx);
    }
    emptyTextureQueue(true);
}
项目:PhotoPhase    文件:DoubleBorder.java   
/**
 * Constructor of <code>DoubleBorder</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public DoubleBorder(EffectContext ctx,String name) {
    super(ctx,DoubleBorder.class.getName());
    init(VERTEX_SHADER,FRAGMENT_SHADER);

    // Parameters
    mWidthHandle = GLES20.glGetUniformlocation(mProgram[0],"w");
    GLESUtil.glesCheckerror("glGetUniformlocation");
    mHeightHandle = GLES20.glGetUniformlocation(mProgram[0],"h");
    GLESUtil.glesCheckerror("glGetUniformlocation");
    mStrengthHandle = GLES20.glGetUniformlocation(mProgram[0],STRENGTH_ParaMETER);
    GLESUtil.glesCheckerror("glGetUniformlocation");
    mStrengthHandle2 = GLES20.glGetUniformlocation(mProgram[0],STRENGTH_ParaMETER2);
    GLESUtil.glesCheckerror("glGetUniformlocation");
    mColorHandle = GLES20.glGetUniformlocation(mProgram[0],COLOR_ParaMETER);
    GLESUtil.glesCheckerror("glGetUniformlocation");
}
项目:PhotoPhase    文件:DoubleJoinedBorder.java   
/**
 * Constructor of <code>DoubleJoinedBorder</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public DoubleJoinedBorder(EffectContext ctx,DoubleJoinedBorder.class.getName());
    init(VERTEX_SHADER,COLOR_ParaMETER);
    GLESUtil.glesCheckerror("glGetUniformlocation");
}
项目:PhotoPhase    文件:ElegantBorder.java   
/**
 * Constructor of <code>RoundedBorder</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public ElegantBorder(EffectContext ctx,ElegantBorder.class.getName());
    init(VERTEX_SHADER,STRENGTH_ParaMETER);
    GLESUtil.glesCheckerror("glGetUniformlocation");
    mColorHandle = GLES20.glGetUniformlocation(mProgram[0],COLOR_ParaMETER);
    GLESUtil.glesCheckerror("glGetUniformlocation");
    mBgColorHandle = GLES20.glGetUniformlocation(mProgram[0],BGCOLOR_ParaMETER);
    GLESUtil.glesCheckerror("glGetUniformlocation");
}
项目:libcommon    文件:MediaEffect.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 * @param effect_context
 */
public MediaEffect(final EffectContext effect_context,final String effectName) {
    mEffectContext = effect_context;
    final EffectFactory factory = effect_context.getFactory();
    if (TextUtils.isEmpty(effectName)) {
        mEffect = null;
    } else {
        mEffect = factory.createEffect(effectName);
    }
}
项目:WiCamera3D    文件:Filter.java   
protected Effect getEffect(String name) {
       Effect effect = null;
        if (context == null) {
            context = EffectContext.createWithCurrentGlContext();
        }
        effect = context.getFactory().createEffect(name);
        effect.setParameter("tile_size",DEFAULT_TILE_SIZE);
        effects.put(this,effect);
    return effect;
}
项目:binea_project_for_android    文件:MainActivity.java   
@Override
public void onDrawFrame(GL10 gl10) {
    if(effectContext==null) {
        effectContext = EffectContext.createWithCurrentGlContext();
    }
    if(effect!=null){
        effect.release();
    }
    if(null == effectType){
        effectType = EffectFactory.EFFECT_DOCUMENTARY;
    }
    grayScaleEffect(effectType);
    square.draw(textures[1]);
}
项目:PhotoPhase    文件:LivePreviewView.java   
@Override
public void onSurfaceCreated(GL10 gl,EGLConfig config) {
    TypedValue a = new TypedValue();
    getContext().getTheme().resolveAttribute(android.R.attr.colorBackground,a,true);
    if (a.type >= TypedValue.TYPE_FirsT_COLOR_INT
            && a.type <= TypedValue.TYPE_LAST_COLOR_INT) {
        mBackgroundColor = new GLColor(a.data);
    } else {
        mBackgroundColor = new GLColor(Color.WHITE);
    }

    // We have a 2d (fake) scenario,disable all unnecessary tests. Deep are
    // necessary for some 3d effects
    GLES20.gldisable(GL10.GL_DITHER);
    GLESUtil.glesCheckerror("gldisable");
    GLES20.gldisable(GL10.GL_CULL_FACE);
    GLESUtil.glesCheckerror("gldisable");
    GLES20.glEnable(GL10.GL_DEPTH_TEST);
    GLESUtil.glesCheckerror("glEnable");
    GLES20.glDepthMask(false);
    GLESUtil.glesCheckerror("glDepthMask");
    GLES20.glDepthFunc(GLES20.GL_LEQUAL);
    GLESUtil.glesCheckerror("glDepthFunc");

    // Recreate the effect contexts
    recycle();
    synchronized (mlock) {
        mEffectContext = EffectContext.createWithCurrentGlContext();
        mEffectsFactory = new Effects(mContext,mEffectContext);
        mBordersFactory = new Borders(mContext,mEffectContext);

        recreateContext();
        boolean singleTexture = mTransitionType.equals(Transitions.TRANSITIONS.NO_TRANSITION);
        mTextureManager = new SimpleTextureManager(mContext,mEffect,mBorder,singleTexture);
        mTransition = Transitions.createTransition(mContext,mTextureManager,mTransitionType);
    }

    mRecycled = false;
}
项目:PhotoPhase    文件:Effects.java   
/**
 * Constructor of <code>Effects</code>
 *
 * @param effectContext The current effect context
 */
public Effects(Context context,EffectContext effectContext) {
    super();
    mCachedEffects = new HashMap<>();
    mEffectContext = effectContext;
    mContext = context;
}
项目:PhotoPhase    文件:BlurEffect.java   
/**
 * Constructor of <code>BlurEffect</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public BlurEffect(EffectContext ctx,BlurEffect.class.getName());
    init(new String[]{H_VERTEX_SHADER,V_VERTEX_SHADER},new String[]{FRAGMENT_SHADER,FRAGMENT_SHADER});

    // Parameters
    mStrengthHandle = GLES20.glGetUniformlocation(mProgram[0],"strength");
    GLESUtil.glesCheckerror("glGetUniformlocation");
}
项目:PhotoPhase    文件:FrostedEffect.java   
/**
 * Constructor of <code>CrossHatchingEffect</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public FrostedEffect(EffectContext ctx,FrostedEffect.class.getName());
    init(VERTEX_SHADER,FRAGMENT_SHADER);

    // Parameters
    mStrengthHandle = GLES20.glGetUniformlocation(mProgram[0],"strength");
    GLESUtil.glesCheckerror("glGetUniformlocation");
}
项目:PhotoPhase    文件:ToonEffect.java   
/**
 * Constructor of <code>ToonEffect</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public ToonEffect(EffectContext ctx,ToonEffect.class.getName());
    init(VERTEX_SHADER,"h");
    GLESUtil.glesCheckerror("glGetUniformlocation");
}
项目:PhotoPhase    文件:SwirlEffect.java   
/**
 * Constructor of <code>PixelateEffect</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public SwirlEffect(EffectContext ctx,SwirlEffect.class.getName());
    init(VERTEX_SHADER,"strength");
    GLESUtil.glesCheckerror("glGetUniformlocation");
    mWidthHandle = GLES20.glGetUniformlocation(mProgram[0],"h");
    GLESUtil.glesCheckerror("glGetUniformlocation");
}
项目:PhotoPhase    文件:PhotoPhaseEffect.java   
/**
 * An abstract constructor of <code>Effect</code> to follow the rules
 * defined by {@link EffectFactory}.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public PhotoPhaseEffect(EffectContext ctx,String name) {
    super();
    mName = name;

    // Stand on MCA identity effect for the initialization work
    EffectFactory effectFactory = ctx.getFactory();
    mIdentityEffect = effectFactory.createEffect(MCA_IDENTITY_EFFECT);
}
项目:PhotoPhase    文件:NoiseEffect.java   
/**
 * Constructor of <code>NoiseEffect</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public NoiseEffect(EffectContext ctx,NoiseEffect.class.getName());
    init(VERTEX_SHADER,"strength");
    GLESUtil.glesCheckerror("glGetUniformlocation");
}
项目:PhotoPhase    文件:SobelEffect.java   
/**
 * Constructor of <code>ToonEffect</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public SobelEffect(EffectContext ctx,SobelEffect.class.getName());
    init(VERTEX_SHADER,"h");
    GLESUtil.glesCheckerror("glGetUniformlocation");
}
项目:PhotoPhase    文件:ScanlinesEffect.java   
/**
 * Constructor of <code>ScanlinesEffect</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public ScanlinesEffect(EffectContext ctx,ScanlinesEffect.class.getName());
    init(VERTEX_SHADER,FRAGMENT_SHADER);

    // Parameters
    mFrequencyHandle = GLES20.glGetUniformlocation(mProgram[0],"frequency");
    GLESUtil.glesCheckerror("glGetUniformlocation");
    mOffsetHandle = GLES20.glGetUniformlocation(mProgram[0],"offset");
    GLESUtil.glesCheckerror("glGetUniformlocation");
}
项目:PhotoPhase    文件:DoFEffect.java   
/**
 * Constructor of <code>BlurEffect</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public DoFEffect(EffectContext ctx,DoFEffect.class.getName());
    init(new String[]{H_VERTEX_SHADER,"strength");
    GLESUtil.glesCheckerror("glGetUniformlocation");
}
项目:PhotoPhase    文件:HorizontalFilmBorder.java   
/**
 * Constructor of <code>HorizontalFilmBorder</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public HorizontalFilmBorder(EffectContext ctx,HorizontalFilmBorder.class.getName());
    init(VERTEX_SHADER,COLOR_ParaMETER);
    GLESUtil.glesCheckerror("glGetUniformlocation");
}
项目:PhotoPhase    文件:InsetBorder.java   
/**
 * Constructor of <code>DoubleJoinedBorder</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public InsetBorder(EffectContext ctx,InsetBorder.class.getName());
    init(VERTEX_SHADER,COLOR_ParaMETER);
    GLESUtil.glesCheckerror("glGetUniformlocation");
}
项目:PhotoPhase    文件:VerticalFilmBorder.java   
/**
 * Constructor of <code>VerticalFilmBorder</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public VerticalFilmBorder(EffectContext ctx,VerticalFilmBorder.class.getName());
    init(VERTEX_SHADER,COLOR_ParaMETER);
    GLESUtil.glesCheckerror("glGetUniformlocation");
}
项目:PhotoPhase    文件:Borders.java   
/**
 * Constructor of <code>Borders</code>
 *
 * @param effectContext The current effect context
 */
public Borders(Context context,EffectContext effectContext) {
    super();
    mCachedBorders = new HashMap<>();
    mEffectContext = effectContext;
    mContext = context;
}
项目:PhotoPhase    文件:SimpleBorder.java   
/**
 * Constructor of <code>SimpleBorder</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public SimpleBorder(EffectContext ctx,SimpleBorder.class.getName());
    init(VERTEX_SHADER,COLOR_ParaMETER);
    GLESUtil.glesCheckerror("glGetUniformlocation");
}
项目:PhotoPhase    文件:RoundedBorder.java   
/**
 * Constructor of <code>RoundedBorder</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public RoundedBorder(EffectContext ctx,RoundedBorder.class.getName());
    init(VERTEX_SHADER,COLOR_ParaMETER);
    GLESUtil.glesCheckerror("glGetUniformlocation");
}
项目:PhotoPhase    文件:SquaresBorder.java   
/**
 * Constructor of <code>SimpleBorder</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public SquaresBorder(EffectContext ctx,SquaresBorder.class.getName());
    init(VERTEX_SHADER,COLOR_ParaMETER);
    GLESUtil.glesCheckerror("glGetUniformlocation");
}
项目:PhotoPhase    文件:Border.java   
/**
 * An abstract constructor of <code>Border</code> to follow the rules
 * defined by {@link EffectFactory}.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public Border(EffectContext ctx,String name) {
    super();
    mName = name;
    mColor = new GLESUtil.GLColor(1,0);
    mBgColor = new GLESUtil.GLColor(1,0);

    // Stand on MCA identity effect for the initialization work
    EffectFactory effectFactory = ctx.getFactory();
    mIdentityEffect = effectFactory.createEffect(MCA_IDENTITY_EFFECT);
}
项目:PhotoPhase    文件:RoundedSquaresBorder.java   
/**
 * Constructor of <code>RoundedSquaresBorder</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public RoundedSquaresBorder(EffectContext ctx,RoundedSquaresBorder.class.getName());
    init(VERTEX_SHADER,COLOR_ParaMETER);
    GLESUtil.glesCheckerror("glGetUniformlocation");
}
项目:PhotoPhase    文件:InsetSquaresBorder.java   
/**
 * Constructor of <code>DoubleJoinedBorder</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public InsetSquaresBorder(EffectContext ctx,InsetSquaresBorder.class.getName());
    init(VERTEX_SHADER,COLOR_ParaMETER);
    GLESUtil.glesCheckerror("glGetUniformlocation");
}
项目:PhotoPhase    文件:PhotoPhaseRenderer.java   
/**
 * {@inheritDoc}
 */
@Override
public void onSurfaceCreated(GL10 glunused,EGLConfig config) {
    if (DEBUG) Log.d(TAG,"onSurfaceCreated [" + mInstance + "]");

    mWidth = -1;
    mHeight = -1;
    mMeasuredHeight = -1;
    mStatusBarHeight = 0;

    mLastTransition = System.currentTimeMillis();

    // We have a 2d (fake) scenario,disable all unnecessary tests. Deep are
    // necessary for some 3d effects
    GLES20.gldisable(GL10.GL_DITHER);
    GLESUtil.glesCheckerror("gldisable");
    GLES20.gldisable(GL10.GL_CULL_FACE);
    GLESUtil.glesCheckerror("gldisable");
    GLES20.glEnable(GL10.GL_DEPTH_TEST);
    GLESUtil.glesCheckerror("glEnable");
    GLES20.glDepthMask(false);
    GLESUtil.glesCheckerror("glDepthMask");
    GLES20.glDepthFunc(GLES20.GL_LEQUAL);
    GLESUtil.glesCheckerror("glDepthFunc");

    // Create an effect context
    if (mEffectContext != null) {
        mEffectContext.release();
    }
    mEffectContext = EffectContext.createWithCurrentGlContext();

    // Create the texture manager and recycle the old one
    if (mTextureManager == null) {
        // Precalculate the window size for the PhotoPhaseTextureManager. In onSurfaceChanged
        // the best fixed size will be set. The disposition size is simple for a better
        // performance of the internal arrays
        final Configuration conf = mContext.getResources().getConfiguration();
        int orientation = mContext.getResources().getConfiguration().orientation;
        int w = (int) AndroidHelper.convertDpToPixel(mContext,conf.screenWidthDp);
        int h = (int) AndroidHelper.convertDpToPixel(mContext,conf.screenHeightDp);
        Rect dimensions = new Rect(0,w,h);
        int cc = (orientation == Configuration.ORIENTATION_PORTRAIT)
                    ? Preferences.Layout.getPortraitdisposition(mContext).size()
                    : Preferences.Layout.getLandscapedisposition(mContext).size();

        // Recycle the current texture manager and create a new one
        recycle();
        mTextureManager = new PhotoPhaseTextureManager(
                mContext,mHandler,mEffectContext,mdispatcher,cc,dimensions);
    } else {
        mTextureManager.updateEffectContext(mEffectContext);
    }

    // Schedule dispositions random recreation (if need it)
    scheduledispositionRecreation();
}
项目:libcommon    文件:MediaEffectFlip.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param flip_vertical
 * @param flip_horizontal
 */
public MediaEffectFlip(final EffectContext effect_context,final boolean flip_vertical,final boolean flip_horizontal) {

    super(effect_context,EffectFactory.EFFECT_FLIP);
    setParameter(flip_vertical,flip_horizontal);
}
项目:libcommon    文件:MediaEffectCrop.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param x The origin's x-value. between 0 and width of the image.
 * @param y The origin's y-value. between 0 and height of the image.
 * @param width The width of the cropped image.
 *          between 1 and the width of the image minus xorigin.
 * @param height The height of the cropped image.
 *          between 1 and the height of the image minus yorigin.
 */
public MediaEffectCrop(final EffectContext effect_context,final int x,final int y,final int width,final int height) {

    super(effect_context,EffectFactory.EFFECT_CROP);
    setParameter(x,y,width,height);
}
项目:libcommon    文件:MediaEffectDuoTone.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param first_color The first color tone.
 *          representing an ARGB color with 8 bits per channel.
 *          May be created using Color class.
 * @param second_color The second color tone. Integer,*          representing an ARGB color with 8 bits per channel.
 *          May be created using Color class.
 */
public MediaEffectDuoTone(final EffectContext effect_context,final int first_color,final int second_color) {

    super(effect_context,EffectFactory.EFFECT_DUOTONE);
    setParameter(first_color,second_color);
}
项目:libcommon    文件:MediaEffectBitmapOverlay.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param bitmap The overlay bitmap.
 */
public MediaEffectBitmapOverlay(final EffectContext effect_context,final Bitmap bitmap) {

    super(effect_context,EffectFactory.EFFECT_BITMAPOVERLAY);
    setParameter(bitmap);
}
项目:libcommon    文件:MediaEffectDocumentary.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 */
public MediaEffectDocumentary(final EffectContext effect_context) {
    super(effect_context,EffectFactory.EFFECT_DOCUMENTARY);
}

android.media.effect.EffectFactory的实例源码

android.media.effect.EffectFactory的实例源码

项目:libcommon    文件:MediaEffect.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 * @param effect_context
 */
public MediaEffect(final EffectContext effect_context,final String effectName) {
    mEffectContext = effect_context;
    final EffectFactory factory = effect_context.getFactory();
    if (TextUtils.isEmpty(effectName)) {
        mEffect = null;
    } else {
        mEffect = factory.createEffect(effectName);
    }
}
项目:WiCamera3D    文件:RedEyeFilter.java   
@Override
public void process(Photo src,Photo dst) {
    Effect effect = getEffect(EffectFactory.EFFECT_REDEYE);
    float[] centers = new float[redeyes.size() * 2];
    int i = 0;
    for (PointF eye : redeyes) {
        centers[i++] = eye.x;
        centers[i++] = eye.y;
    }
    effect.setParameter("centers",centers);
    effect.apply(src.texture(),src.width(),src.height(),dst.texture());
}
项目:binea_project_for_android    文件:MainActivity.java   
@Override
public void onDrawFrame(GL10 gl10) {
    if(effectContext==null) {
        effectContext = EffectContext.createWithCurrentGlContext();
    }
    if(effect!=null){
        effect.release();
    }
    if(null == effectType){
        effectType = EffectFactory.EFFECT_DOCUMENTARY;
    }
    grayScaleEffect(effectType);
    square.draw(textures[1]);
}
项目:PhotoPhase    文件:PhotoPhaseEffect.java   
/**
 * An abstract constructor of <code>Effect</code> to follow the rules
 * defined by {@link EffectFactory}.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public PhotoPhaseEffect(EffectContext ctx,String name) {
    super();
    mName = name;

    // Stand on MCA identity effect for the initialization work
    EffectFactory effectFactory = ctx.getFactory();
    mIdentityEffect = effectFactory.createEffect(MCA_IDENTITY_EFFECT);
}
项目:PhotoPhase    文件:Border.java   
/**
 * An abstract constructor of <code>Border</code> to follow the rules
 * defined by {@link EffectFactory}.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public Border(EffectContext ctx,String name) {
    super();
    mName = name;
    mColor = new GLESUtil.GLColor(1,0);
    mBgColor = new GLESUtil.GLColor(1,0);

    // Stand on MCA identity effect for the initialization work
    EffectFactory effectFactory = ctx.getFactory();
    mIdentityEffect = effectFactory.createEffect(MCA_IDENTITY_EFFECT);
}
项目:binea_project_for_android    文件:MainActivity.java   
private void grayScaleEffect(String effectType){
    EffectFactory factory = effectContext.getFactory();
    effect = factory.createEffect(effectType);
    effect.apply(textures[0],photoWidth,photoHeight,textures[1]);
}
项目:libcommon    文件:MediaEffectFlip.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param flip_vertical
 * @param flip_horizontal
 */
public MediaEffectFlip(final EffectContext effect_context,final boolean flip_vertical,final boolean flip_horizontal) {

    super(effect_context,EffectFactory.EFFECT_FLIP);
    setParameter(flip_vertical,flip_horizontal);
}
项目:libcommon    文件:MediaEffectCrop.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param x The origin's x-value. between 0 and width of the image.
 * @param y The origin's y-value. between 0 and height of the image.
 * @param width The width of the cropped image.
 *          between 1 and the width of the image minus xorigin.
 * @param height The height of the cropped image.
 *          between 1 and the height of the image minus yorigin.
 */
public MediaEffectCrop(final EffectContext effect_context,final int x,final int y,final int width,final int height) {

    super(effect_context,EffectFactory.EFFECT_CROP);
    setParameter(x,y,width,height);
}
项目:libcommon    文件:MediaEffectDuoTone.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param first_color The first color tone.
 *          representing an ARGB color with 8 bits per channel.
 *          May be created using Color class.
 * @param second_color The second color tone. Integer,*          representing an ARGB color with 8 bits per channel.
 *          May be created using Color class.
 */
public MediaEffectDuoTone(final EffectContext effect_context,final int first_color,final int second_color) {

    super(effect_context,EffectFactory.EFFECT_DUOTONE);
    setParameter(first_color,second_color);
}
项目:libcommon    文件:MediaEffectBitmapOverlay.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param bitmap The overlay bitmap.
 */
public MediaEffectBitmapOverlay(final EffectContext effect_context,final Bitmap bitmap) {

    super(effect_context,EffectFactory.EFFECT_BITMAPOVERLAY);
    setParameter(bitmap);
}
项目:libcommon    文件:MediaEffectDocumentary.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 */
public MediaEffectDocumentary(final EffectContext effect_context) {
    super(effect_context,EffectFactory.EFFECT_DOCUMENTARY);
}
项目:libcommon    文件:MediaEffectCrossprocess.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 */
public MediaEffectCrossprocess(final EffectContext effect_context) {
    super(effect_context,EffectFactory.EFFECT_CROsspROCESS);
}
项目:libcommon    文件:MediaEffectSaturate.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param scale The scale of color saturation.
 *          between -1 and 1. 0 means no change,*          while -1 indicates full desaturation,i.e. grayscale.
 */
public MediaEffectSaturate(final EffectContext effect_context,final float scale) {
    super(effect_context,EffectFactory.EFFECT_SATURATE);
    setParameter(scale);
}
项目:libcommon    文件:MediaEffectVignette.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param scale The scale of vignetting. between 0 and 1. 0 means no change.
 */
public MediaEffectVignette(final EffectContext effect_context,EffectFactory.EFFECT_SHARPEN);
    setParameter(scale);
}
项目:libcommon    文件:MediaEffectStraighten.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param angle The angle of rotation. between -45 and +45.
 */
public MediaEffectStraighten(final EffectContext effect_context,final float angle) {
    super(effect_context,EffectFactory.EFFECT_STRAIGHTEN);
    setParameter(angle);
}
项目:libcommon    文件:MediaEffectContrast.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param contrast The contrast multiplier. Float. 1.0 means no change; larger values will increase contrast.
 */
public MediaEffectContrast(final EffectContext effect_context,final float contrast) {
    super(effect_context,EffectFactory.EFFECT_CONTRAST);
    setParameter(contrast);
}
项目:libcommon    文件:MediaEffectTint.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param tint The color of the tint.
 *          representing an ARGB color with 8 bits per channel.
 *          May be created using Color class.
 */
public MediaEffectTint(final EffectContext effect_context,final int tint) {
    super(effect_context,EffectFactory.EFFECT_TINT);
    setParameter(tint);
}
项目:libcommon    文件:MediaEffectTemperature.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param scale The value of color temperature. between 0 and 1,* with 0 indicating cool,and 1 indicating warm.
 * A value of of 0.5 indicates no change.
 */
public MediaEffectTemperature(final EffectContext effect_context,EffectFactory.EFFECT_TEMPERATURE);
    setParameter(scale);
}
项目:libcommon    文件:MediaEffectGrain.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param strength The strength of the grain effect. between 0 and 1. Zero means no change.
 */
public MediaEffectGrain(final EffectContext effect_context,final float strength) {
    super(effect_context,EffectFactory.EFFECT_GRAIN);
    setParameter(strength);
}
项目:libcommon    文件:MediaEffectFisheye.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param scale The scale of the distortion. between 0 and 1. Zero means no distortion.
 */
public MediaEffectFisheye(final EffectContext effect_context,EffectFactory.EFFECT_FISheyE);
    setParameter(scale);
}
项目:libcommon    文件:MediaEffectGrayScale.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 */
public MediaEffectGrayScale(final EffectContext effect_context) {
    super(effect_context,EffectFactory.EFFECT_GRAYSCALE);
}
项目:libcommon    文件:MediaEffectLomoish.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 */
public MediaEffectLomoish(final EffectContext effect_context) {
    super(effect_context,EffectFactory.EFFECT_LOMOISH);
}
项目:libcommon    文件:MediaEffectRedEye.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param centers Multiple center points (x,y) of the red eye regions.
 *          An array of floats,where (f[2*i],f[2*i+1])
 *          specifies the center of the i'th eye.
 *          Coordinate values are expected to be normalized between 0 and 1.
 */
public MediaEffectRedEye(final EffectContext effect_context,final float[] centers) {
    super(effect_context,EffectFactory.EFFECT_REDEYE);
    setParameter(centers);
}
项目:libcommon    文件:MediaEffectBlackWhite.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param black The value of the minimal pixel. 0-1
 * @param white The value of the maximal pixel. 0-1
 */
public MediaEffectBlackWhite(final EffectContext effect_context,final float black,final float white) {
    super(effect_context,EffectFactory.EFFECT_BLACKWHITE);
    setParameter(black,white);
}
项目:libcommon    文件:MediaEffectRotate.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param angle The angle of rotation in degrees.
 *          This will be rounded to the nearest multiple of 90.
 */
public MediaEffectRotate(final EffectContext effect_context,final int angle) {
    super(effect_context,EffectFactory.EFFECT_ROTATE);
    setParameter(angle);
}
项目:libcommon    文件:MediaEffectFillLight.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param strength between 0 and 1. between 0 and 1. Zero means no change.
 */
public MediaEffectFillLight(final EffectContext effect_context,EffectFactory.EFFECT_FILLLIGHT);
    setParameter(strength);
}
项目:libcommon    文件:MediaEffectSepia.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 */
public MediaEffectSepia(final EffectContext effect_context) {
    super(effect_context,EffectFactory.EFFECT_SEPIA);
}
项目:libcommon    文件:MediaEffectBackDropper.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param source A URI for the background video to use.
 * This parameter must be supplied before calling apply() for the first time.
 */
public MediaEffectBackDropper(final EffectContext effect_context,final String source) {
    super(effect_context,EffectFactory.EFFECT_BACKDROPPER);
    setParameter(source);
}
项目:libcommon    文件:MediaEffectSharpen.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param scale The degree of sharpening. Float,between 0 and 1. 0 means no change.
 */
public MediaEffectSharpen(final EffectContext effect_context,EffectFactory.EFFECT_SHARPEN);
    setParameter(scale);
}
项目:libcommon    文件:MediaEffectNegative.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 */
public MediaEffectNegative(final EffectContext effect_context) {
    super(effect_context,EffectFactory.EFFECT_NEGATIVE);
}
项目:libcommon    文件:MediaEffectNull.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 * 入力テクスチャを無変換で出力テクスチャにコピーする
 * @param effect_context
 */
public MediaEffectNull(final EffectContext effect_context) {
    super(effect_context,EffectFactory.EFFECT_AUTOFIX);
    setParameter("scale",0.0f);    // scale=0.0fならコピー
}
项目:libcommon    文件:MediaEffectAutoFix.java   
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 *
 * @param effect_context
 * @param scale The scale of the adjustment. between 0 and 1.
 * Zero means no adjustment,while 1 indicates the maximum amount of adjustment.
 */
public MediaEffectAutoFix(final EffectContext effect_context,EffectFactory.EFFECT_AUTOFIX);
    setParameter(scale);
}
项目:android-base-framework    文件:BaseActivity.java   
@Subscribe
public void sampleMethodPreventEventbusCrash(EffectFactory event) {

}

android.media.effect.Effect的实例源码

android.media.effect.Effect的实例源码

项目:PhotoPhase    文件:GLESUtil.java   
private static int applyEffect(int[] textureHandles,int n,Effect effect,Rect dimen) {
    // Apply the border (we need a thread-safe call here)
    synchronized (SYNC) {
        // No more than 1024 (the minimum supported by all the gles20 devices)
        effect.apply(textureHandles[n],dimen.width(),dimen.height(),textureHandles[n + 1]);
    }

    // Delete the unused texture
    if (GLESUtil.DEBUG_GL_MEMOBJS) {
        Log.d(GLESUtil.DEBUG_GL_MEMOBJS_DEL_TAG,"glDeleteTextures: ["
                + textureHandles[n] + "]");
    }
    GLES20.glDeleteTextures(1,textureHandles,n);
    GLESUtil.glesCheckerror("glDeleteTextures");
    return textureHandles[n + 1];
}
项目:WiCamera3D    文件:Filter.java   
/**
 * Filter context should be released before the current GL context is lost.
 */
public static void releaseContext() {
    if (context != null) {
        // Release all effects created with the releasing context.
        for (Effect effect : effects.values()) {
            effect.release();
        }
        effects.clear();
        context.release();
        context = null;
    }
}
项目:WiCamera3D    文件:Filter.java   
protected Effect getEffect(String name) {
       Effect effect = null;
        if (context == null) {
            context = EffectContext.createWithCurrentGlContext();
        }
        effect = context.getFactory().createEffect(name);
        effect.setParameter("tile_size",DEFAULT_TILE_SIZE);
        effects.put(this,effect);
    return effect;
}
项目:WiCamera3D    文件:RedEyeFilter.java   
@Override
public void process(Photo src,Photo dst) {
    Effect effect = getEffect(EffectFactory.EFFECT_REDEYE);
    float[] centers = new float[redeyes.size() * 2];
    int i = 0;
    for (PointF eye : redeyes) {
        centers[i++] = eye.x;
        centers[i++] = eye.y;
    }
    effect.setParameter("centers",centers);
    effect.apply(src.texture(),src.width(),src.height(),dst.texture());
}
项目:PhotoPhase    文件:SimpleTextureManager.java   
public SimpleTextureManager(Context context,Border border,boolean singleTexture) {
    // Pre-calculate the window size for the PhotoPhaseTextureManager. In onSurfaceChanged
    // the best fixed size will be set. The disposition size is simple for a better
    // performance of the internal arrays
    final Configuration conf = context.getResources().getConfiguration();
    int w = (int) AndroidHelper.convertDpToPixel(context,conf.screenWidthDp);
    int h = (int) AndroidHelper.convertDpToPixel(context,conf.screenHeightDp);
    mDimensions = new Rect(0,w,h);
    mEffect = effect;
    mBorder = border;
    mContext = context;
    mSingleTexture = singleTexture;
}
项目:PhotoPhase    文件:Effects.java   
/**
 * Method that that release the cached data
 */
public void release() {
    for (Effect effect : mCachedEffects.values()) {
        try {
            effect.release();
        } catch (NoSuchElementException ex) {
            // Catching a runtime exception is not ideally,but releasing
            // the effect causes a fc it the effect is not a valid state.
            // Since we are releasing the effect we can ignore it to avoid
            // crash the app
        }
    }
    mCachedEffects.clear();
}
项目:PhotoPhase    文件:Effects.java   
/**
 * Method that return the next effect to use with the picture.
 *
 * @return Effect The next effect to use or null if no need to apply any effect
 */
@SuppressWarnings("Boxing")
public Effect getNextEffect() {
    // Get an effect based on the user preference
    EFFECTS[] effects = Preferences.General.Effects.toEFFECTS(
            Preferences.General.Effects.getSelectedEffects(mContext));
    EFFECTS nextEffect = null;
    if (effects.length > 0) {
        int low = 0;
        int high = effects.length - 1;
        int pos = Utils.getNextRandom(low,high);
        nextEffect = effects[pos];
    }
    return getEffect(nextEffect);
}
项目:WiCamera3D    文件:Filter.java   
public void release() {
    Effect effect = effects.remove(this);
    if (effect != null) {
        effect.release();
    }
}
项目:PhotoPhase    文件:Effects.java   
private void updateParameters(EFFECTS type,Effect effect) {
    Settings settings = type.mSettings;
    if (settings == null) {
        return;
    }
    int val = Preferences.General.Effects.getEffectSettings(mContext,type.mId,settings.mDef);

    // Update the parameters
    if (type.compareto(EFFECTS.AUTOFIX) == 0) {
        effect.setParameter("scale",(val * 0.05f));
    } else if (type.compareto(EFFECTS.BLUR) == 0) {
        effect.setParameter(BlurEffect.STRENGTH_ParaMETER,(val * 0.2f) + 1.0f);
    } else if (type.compareto(EFFECTS.FROSTED) == 0) {
        effect.setParameter(FrostedEffect.STRENGTH_ParaMETER,(val * 0.005f) + 0.005f);
    } else if (type.compareto(EFFECTS.GRAIN) == 0) {
        effect.setParameter("strength",(val * 0.075f) + 0.075f);
    } else if (type.compareto(EFFECTS.DOF) == 0) {
        effect.setParameter(DoFEffect.STRENGTH_ParaMETER,(val * 0.05f));
    } else if (type.compareto(EFFECTS.SCANLInes) == 0) {
        effect.setParameter(ScanlinesEffect.STRENGTH_ParaMETER,(val * 0.3f) + 3f);
    } else if (type.compareto(EFFECTS.HALFTONE) == 0) {
        effect.setParameter(HalftoneEffect.STRENGTH_ParaMETER,(val * 4f) + 40f);
    } else if (type.compareto(EFFECTS.NOISE) == 0) {
        effect.setParameter(NoiseEffect.STRENGTH_ParaMETER,(val * 0.00175) + 0.00175);
    } else if (type.compareto(EFFECTS.PIXELATE) == 0) {
        effect.setParameter(PixelateEffect.STRENGTH_ParaMETER,(val * 0.075) + 0.5);
    } else if (type.compareto(EFFECTS.SATURATE) == 0) {
        effect.setParameter("scale",(val * 0.04f) + 0.1f);
    } else if (type.compareto(EFFECTS.TEMPERATURE) == 0) {
        effect.setParameter("scale",(val * 0.04f) + 0.1f);
    } else if (type.compareto(EFFECTS.VIGNETTE) == 0) {
        effect.setParameter("scale",(val * 0.04f) + 0.1f);
    } else if (type.compareto(EFFECTS.SWIRL) == 0) {
        effect.setParameter(SwirlEffect.STRENGTH_ParaMETER,(val * 0.15f) + 1.0f);
    } else if (type.compareto(EFFECTS.DUOTONE) == 0) {
        final String[] firstColors = {"#ff4a61c6","#ffc64a50","#ff4ac65b"};
        final int[] secondColors = {Color.WHITE,Color.BLACK,Color.LTGRAY};
        effect.setParameter("first_color",Color.parseColor(firstColors[val % firstColors.length]));
        effect.setParameter("second_color",secondColors[(val / secondColors.length)]);
    }  else if (type.compareto(EFFECTS.TINT) == 0) {
        final int[] colors = {
                Color.WHITE,Color.LTGRAY,Color.DKGRAY,Color.parseColor("#ff4a61c6"),Color.parseColor("#ffc64a50"),Color.parseColor("#ff4ac65b"),Color.parseColor("#ffc64ab6"),Color.parseColor("#ffc6c54a"),Color.parseColor("#ffc69f4a"),Color.parseColor("#ff934ac6"),Color.parseColor("#ffffa500")};
        effect.setParameter("tint",colors[val]);
    }
}

CodeSandbox —— 基于 React 的在线代码沙盒平台

CodeSandbox —— 基于 React 的在线代码沙盒平台

CodeSandbox 是一个在线的代码编辑器,主要聚焦于创建 Web 应用项目,支持主流的前端相关文件的编辑。

今天关于沙盒效应sandboxeffect的讲解已经结束,谢谢您的阅读,如果想了解更多关于android.media.effect.EffectContext的实例源码、android.media.effect.EffectFactory的实例源码、android.media.effect.Effect的实例源码、CodeSandbox —— 基于 React 的在线代码沙盒平台的相关知识,请在本站搜索。

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