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如何使用Java Programm查找号码的对数?(java中查找)

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对于如何使用JavaProgramm查找号码的对数?感兴趣的读者,本文将会是一篇不错的选择,我们将详细介绍java中查找,并为您提供关于"ProOgre3DProgramming"值得引进翻译吗?、1

对于如何使用Java Programm查找号码的对数?感兴趣的读者,本文将会是一篇不错的选择,我们将详细介绍java中查找,并为您提供关于"Pro Ogre 3D Programming" 值得引进翻译吗?、159.272 Java Programming、8 Traits of an Experienced Programmer that every beginner programmer should know、Ajax (programming)的有用信息。

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如何使用Java Programm查找号码的对数?(java中查找)

如何使用Java Programm查找号码的对数?(java中查找)

有人可以告诉我如何使用Java程序查找数字的对数吗?我是这个Java的新手,它
Math.log(10)提供了日志值。现在,我想获取此输出并使用antilog验证程序是否提供了正确的值。请帮助我。

"Pro Ogre 3D Programming" 值得引进翻译吗?

我是一家出版社的编辑,有作者向我们推荐了 “Pro Ogre 3D Programming” 一书,关于 Ogre 在国内的应用现状, 哪位能给个详细的评价?这本书值得引进出版吗?

159.272 Java Programming

159.272 Java Programming

159.272 Programming Paradigms
Assignment 1
Object-oriented Programming in Java
Total marks: 15 marks
Due: 8pm Friday 12 April 2019
Important: this is an individual assignment. You must not share your code with others,
or use other’s code (this will be plagiarism!). If we find two assignments that are copied
from each other, both assignments will receive Zero marks!
Submit your work on Stream by 8pm (Beijing time) Friday 12th April 2019. You must
submit your final work using the stream submission system before the deadline (see
stream for details).
There is a penalty for late submissions. The penalty is 10% deducted from the total
possible mark for every day delay in submission (one day late – 90%, two days – 80% etc).
You are expected to manage your source code, this includes making frequent backups.
“The cat ate my source code” is not a valid excuse for late or missing submissions.
Consider managing your code in a private repository (github, gitlab, bitbucket or similar).
Set you repository to private (this is essential here to avoid plagiarism), we reserve the
right to deduct marks from your submission if the repository is public.
Assignment 1 Objectives
Apply the concepts learnt in part 1 of this course, in particular:

  1. core OO concepts (inheritance, encapsulation, object identity and equality)
  2. explore and use an API from the standard library (such as java.io)
  3. exception handling
  4. unit testing
  5. building user interfaces with swing
    Tasks
    Work individually to create the following program in Java using Eclipse. Create an Eclipse project
    assignment1-<yourid> , where <yourid> is replaced by your student id. Within this project, create a
    package nz.ac.massey.cs159272.ass1.id<yourid>. In this package, create the following classes (as
    explained in part 1-part 4).
    Part 1 Domain Model [5 marks]
  6. Create the following classes in your package:
    i. Course, with properties for number and name (both String)
    ii. Address, with properties for town (String), street (String), post code number
    (int) and house number (int)
    iii. Activity, with properties name and type (both String) (i.e., activities is for social
    and sport activities that students enrolled in)
    iv. Student, with properties for name, first name, id (all String), dob (for
    “dateOfBirth”, of type java.util.Date), course (of type Course), activity (of type
    Activity) and address (of type Address).
  7. All properties should be implemented using getters and setters, those can be
    generated from your IDE.
  8. All classes should override equals(Object), and hashCode(), these methods must
    adhere to the usual contract between equals and hashCode, all those can be
    generated from your IDE.
  9. All classes should override toString(), these methods to return the string information
    from these classes (e.g., for class Student, this will return first name, ID and dob
    (converted to string)).
  10. Student should have a clone() method that is a combination of deep and shallow
    clone: deep clone should be used for the address and dob, a shallow clone should be
    used for course and activity.
    Part 2 Persistency [4 marks]
  11. Create a class StudentStorage with the following three static methods:
    ? void save(java.util.Collection<Student>,java.io.File file) throws
    IOException – saves a list of students to a binary file and to CSV file,
    depending on what file format a user choose (see part 4). Note that the
    data of referenced objects (address and course) should be saved as well.
    Please also read the hints at the end of the document!
    void save(java.util.Collection<Student>,String fileName) throws
    IOException – saves a list of students to a binary file file with a given
    name.
    No code should be replicated (copied & pasted) between the two
    versions of save(..).
    java.util.Collection<Student> load(java.io.File file) throws IOException
    – reads student data from a binary file.
  12. save(..)/load (..) should preserve referential integrity: for instance, if two instances of
    Student share the same (==) course, then this should be preserved. I.e., when
    loading these two instances from a file, they should reference the same Course
    instance.
    Part 3 Testing [3 marks]
  13. write a class TestCloningStudents with JUnit test(s) to test the clone() method in
    Student.
  14. write a class TestPersistency with JUnit tests to test the save(..) and load (..) methods
    in StudentStorage. In particular, write tests that “round-trip” data: create a list of
    Student instances list1, save it, then load it from the file as list2, and compare list1
    and list2.
  15. the roundtrip test should test whether save(..) and load (..) preserve referential
    integrity
  16. write tests to check whether the exception declared by load(..) work as expected
    when an invalid file name is used
    Part 4 Graphical User Interface(GUI) [3 marks]
  17. write a user interface StudentListEditor to edit lists of students, this is an executable
    class (a class with a main method) that when executed opens a window
  18. the user interface must show all instances of students represented in a file, and a
    form that can be used to edit a selected instance
  19. for instance, this user interface could look as follows:
    Note : you don’t have to implement the publish or delete buttons !
  20. a table (using JTable) based “spreadsheet-like” user interface is also acceptable. The
    save / load functions in the toolbar should save / load data to/from files that are
    selected using file selection dialogs that pop up when the respective buttons are
    pressed. You can use the class javax.swing.JFileChooser for this purpose.
  21. Export the results to a file, you may choose a file format to save (.txt , .csv or .html).
    Feel free to implement this in multiple file formats if you wish.
    javax.swing.JFileChooser can be helpful here.
    Part 5 Bonus question: [1 mark]
    Create an executable java application studenteditor.jar with StudentListEditor as the
    main class.
    Hints
  22. you can use code and ideas from tutorials for the first three parts
  23. for part 2, have a look at the following classes:
    java.io.ObjectOutputStream
    java.io.ObjectInputStream
  24. plan how much time you want to invest to answer each question: 4 and 5 can take a lot of
    time, but will only give you 3-4 marks, it might be better to focus on 1-3.
  25. see http://docs.oracle.com/javase... for instructions how
    to create executable jars (for the bonus questions).
    How to submit
  26. export the Eclipse project to a file assign1-<yourid>.zip, where <yourid> is replaced by
    your student id
  27. check that your zip file contains all project files and java sources by unzipping the file
    and inspecting its content before you submit , it is also recommended to re-import this
    as a project into an Eclipse workspace to check this (in Eclipse, use File > Import >
    General > Existing Projects into Workspace)
  28. if you decide to do the bonus question (part 5), also include studenteditor.jar in the
    root (top) folder of this zip file
    Upload this file to Stream. Once completed, make sure that you click Submit (don’t
    just save your work as a draft!!).

    WX:codehelp

8 Traits of an Experienced Programmer that every beginner programmer should know

8 Traits of an Experienced Programmer that every beginner programmer should know

Referrence: http://whats-online.info/guides-and-info/36/Traits-of-Experienced-Programmer-that-every-beginner-should-know/

Not everybody has the capability to be a good programmer. Most lack the desire,others do not have a high level of practical aptitude and others lack the personality required to make a good programmer. To help you understand just what these ‘personality’ traits are,I will break down some of the traits that an experienced programmer has. Being in the field for 8 years Now,believe me I kNow the ups,downs,tricks and ‘’oh no’s’’ in this field. I will take you through 8 crucial traits of a programmer,which can be emulated by the beginners who wanna make it big in this field.

  1. Consistency

No programmer wants to be the wonder hit-and-disappear kind of a programmer. A good programmer is reliable. He kNows what it is that he wants,and is willing to keep on programming when need be. Not necessarily a 9-5 person,but one who accomplishes tasks and projects without leaving them hanging.

  1. Problem solver

As a programmer,I would liken programming to solving a complicated mathematics equations. They are complicated and most seem hard to crack. It is easy to just let go of them and look for a simpler equation to tackle. A programmer is that person who doesn’t give up on a task simply because it seems complicated. They look for solutions to every task. Giving up is a phrase that is never heard of in the world of programming.

  1. Planning skills

To plan is to see ahead. Instead of hopping into a new project,a good programmer will first study as much as he/ she can concerning the anticipated end product. As soon as that analysis is completed,the programmer ought to first strategize the project structure before inputting the first line of code. Planning goes hand in hand with consistency. So a consistent programmer is also a good planner.

  1. Excellent communication skills

I do not speak the perfect English,but am I good programmer? The answer is yes. Across the years,I have noticed that most of my peers are not fluent English speaker but they do pass for programmers with excellent communication skills. In programming,good communication skills is the ability to express an idea precisely and efficiently. Good programmers are able to pass their points across well. Programmers who experience a tough time conveying their points across or comprehending what others are telling them,may not be successful in the long run.

  1. Passion for Programming

This is the most important trait of all times. Passion is everything. Without the willingness to work,it will soon or later go down the drain. Some employed programmers only do the 9 to 5 job,for the salary part of it. These caliber of programmers do not program for long because they only do it for the cash,not for the work. When off from work,nothing close to what they do ever crosses their minds. You do not have to wake up,and go to bed breathing codes. Programmers who lack the passion are never enthused to acquire the best method of doing things and instead,they only engage in a routine,which is not be the best technique of doing things.

  1. Detail Oriented

This is what separates a patient programmer from an impatient one. Programming involves dealing with codes whose simple mistake Could cost you a whole project. A programmer who pays close consideration to detail will be suggestively more industrIoUs than the one who doesn‘t. This trait involves evaluation of self –conscIoUsness,which is very crucial for a serIoUs consistent programmer.

  1. Ability to cope with changing trends

Technology is constantly changing and the expertise and capabilities a programmer has currently will probably be out-of-date in the coming years. It is,therefore,key for a programmer to be able and willing to educate him/ herself and follow the up-to-date trends. This way,they find it easy to take part in any ongoing education chances that are presented.

  1. A good reader

A good programmer reads extensively. Not all the work is about coding. A substantial percentage of a programmer‘s work day is spent in reading. It Could be codes typed by other people,Web sites with examples,papers,or projects. Programmers who do not read extensively,or worse,do not comprehend what they are reading,are mostly incompetent at best,and hazardous at worst.

All in all,a good programmer

? Recognizes that programming is a resourceful art and is nothing interesting

? Takes boundless pride in his job and gets abundant contentment from it

? Attempts to decrease the difficulty of both the problem at hand and the result

? He/she utilizes his time but is never too occupied to help others hit the books

? He/she appreciates positive criticism and offers productive criticism for other programmers as well.

? Has Failed countless times but is always willing to learn from the failures.

? Makes his/her decisions without necessarily relying on other people. Sometimes someone needs to make decisions from his/ her heart without the influence of others.

? is continually learning and gets an excitement from those embarrassing moments. nothing is too serIoUs. Laugh at yourself at times.

Programming is not for the faint-hearted. Do not try programming at your desperation when everything else Could not work out. If you possess the above traits that a good programmer should have,then brace yourself for a life changing experience. Above all,hard work is everything.

Ajax (programming)

Ajax (programming)

转自:https://en.wikipedia.org/wiki/Ajax_(programming)

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