这篇文章主要围绕Mongo中的套接字超时异常和mongotimeoutexception展开,旨在为您提供一份详细的参考资料。我们将全面介绍Mongo中的套接字超时异常的优缺点,解答mongotime
这篇文章主要围绕Mongo中的套接字超时异常和mongotimeoutexception展开,旨在为您提供一份详细的参考资料。我们将全面介绍Mongo中的套接字超时异常的优缺点,解答mongotimeoutexception的相关问题,同时也会为您带来android – 套接字超时无法正常工作、c – 在boost :: asio中,为什么没有用于读/写的套接字成员函数?、c – 设置套接字超时?、C#中的套接字:如何获取响应流?的实用方法。
本文目录一览:- Mongo中的套接字超时异常(mongotimeoutexception)
- android – 套接字超时无法正常工作
- c – 在boost :: asio中,为什么没有用于读/写的套接字成员函数?
- c – 设置套接字超时?
- C#中的套接字:如何获取响应流?
Mongo中的套接字超时异常(mongotimeoutexception)
我看到了一些MongoExceptions
原因SocketTimeoutException
(请参阅下面的堆栈跟踪)。也就是说,客户端无法在超时(30秒)内获得响应。现在我想知道如何解决它。
简单的解决方案是增加超时时间,但是我想首先了解根本原因。你有什么建议?
由java.net.SocketTimeoutException引起:读取超时
java.net.SocketInputStream.socketRead0(本机方法) java.net.SocketInputStream.read(SocketInputStream.java:152) java.net.SocketInputStream.read(SocketInputStream.java:122) java.io.BufferedInputStream.read1(BufferedInputStream.java:273) java.io.BufferedInputStream.read(BufferedInputStream.java:334) com.mongodb.Response $ MyInputStream.read(Response.java:168) org.bson.BasicBSONDecoder $ BSONInput.fill(BasicBSONDecoder.java:386) org.bson.BasicBSONDecoder $ BSONInput.readUTF8String(BasicBSONDecoder.java:460) org.bson.BasicBSONDecoder.decodeElement(BasicBSONDecoder.java:155) org.bson.BasicBSONDecoder._decode(BasicBSONDecoder.java:79) org.bson.BasicBSONDecoder.decode(BasicBSONDecoder.java:57) com.mongodb.DefaultDBDecoder.decode(DefaultDBDecoder.java:61) com.mongodb.Response。(Response.java:83) com.mongodb.DBPort.go(DBPort.java:142) com.mongodb.DBPort.call(DBPort.java:92) com.mongodb.DBTCPConnector.innerCall(DBTCPConnector.java:244) com.mongodb.DBTCPConnector.call(DBTCPConnector.java:216) com.mongodb.DBApiLayer $ MyCollection .__ find(DBApiLayer.java:288) com.mongodb.DBApiLayer $ MyCollection .__ find(DBApiLayer.java:273) com.mongodb.DBCollection.findOne(DBCollection.java:728) com.mongodb.DBCollection.findOne(DBCollection.java:708)
答案1
小编典典这些超时是否在闲置一段时间后发生?空闲时间过长后,连接池可能已过时。
如果是这样,有两种解决方法:
捕获套接字超时异常,您的直接请求应该能够访问新的连接池。(这是如果连接对象中的auto-reconnect选项保留为true,这是默认设置。)
使用自定义的保持活动状态,使用相同的连接池定期对mongod服务器执行ping操作,以便该池保持最新状态。
选项1易于实现,但是默认的套接字超时约为30秒,这非常过分。您可以根据需要更改此设置。
选项2有点破烂,涉及线程。
android – 套接字超时无法正常工作
我有一个在C#机器上运行的TCP套接字.我需要通过服务器IP和端口从Android连接该服务器套接字,如下所示:
InetAddress serverAddr = InetAddress.getByName(serverIp);
Socket socket = new Socket(serverAddr, serverPort);
socket.setSoTimeout(10*1000);
如果c#机器没有在Android上运行套接字,它会挂起:
Socket socket = new Socket(serverAddr, serverPort);
我需要实现5秒作为超时,就好像它在这个ip上找不到服务器套接字它可能只是超时.
想请…
解决方法:
愿这可以帮到你:
使用no参数构造函数创建套接字,如下所示:
Socket socket = new Socket();
然后用
socket.connect(remoteAddress, timeout);
其他方式:
Socket socket= new Socket();
socket.connect(new InetSocketAddress(hostip,port_num),connection_time_out);
c – 在boost :: asio中,为什么没有用于读/写的套接字成员函数?
所以我的问题是:是否存在概念或技术原因,为什么有一个read_some成员函数但没有readmember函数,或者“Boost只是忘了实现它”?
解决方法
有些C支持者建议尽可能使用非朋友非成员函数,以便在类实现发生更改时最小化更改. read_some是接口,read只是一个包装器,在各种不同源的部分读取的情况下添加阻塞.
c – 设置套接字超时?
谢谢
int sock,connected,bytes_recieved;char send_data [128],recv_data[128]; SOCKADDR_IN server_addr,client_addr; int sin_size;int j = 0;::socket(AF_INET,SOCK_STREAM,0);server_addr.sin_family = AF_INET; server_addr.sin_port = htons(4000); server_addr.sin_addr.s_addr = INADDR_ANY; ::bind(sock,(struct sockaddr *)&server_addr,sizeof(struct sockaddr));::listen(sock,5);::fflush(stdout);while(1){ sin_size = sizeof(struct sockaddr_in); connected = ::accept(sock,(struct sockaddr *)&client_addr,&sin_size); while (1) { j++; ::send(connected,send_data,strlen(send_data),0); //dealing with lost communication ? //and reastablishing communication //set timeout and reset on timeout error }}::closesocket(sock);
解决方法
SOCKET sock,connected;int bytes_recieved; char send_data [128],recv_data[128]; SOCKADDR_IN server_addr,client_addr; int sin_size; int j = 0,ret; fd_set fd;timeval tv;sock = ::socket(AF_INET,0); server_addr.sin_family = AF_INET; server_addr.sin_port = htons(4000); server_addr.sin_addr.s_addr = INADDR_ANY; ::bind(sock,sizeof(struct sockaddr)); ::listen(sock,1); ::fflush(stdout); u_long nbio = 1;::ioctlsocket(sock,FIONBIO,&nbio);while(1) { FD_ZERO(&fd); FD_SET(sock,&fd); tv.tv_sec = 5; tv.tv_usec = 0; if (select(0,&fd,NULL,&tv) > 0) { sin_size = sizeof(struct sockaddr_in); connected = ::accept(sock,&sin_size); nbio = 1; ::ioctlsocket(connected,&nbio); while (1) { j++; if (::send(connected,0) < 0) { //dealing with lost communication ? //and reastablishing communication //set timeout and reset on timeout error if (WSAGetLastError() == WSAEWOULDBLOCK) { FD_ZERO(&fd); FD_SET(connected,&fd); tv.tv_sec = 5; tv.tv_usec = 0; if (select(0,&tv) > 0) continue; } break; } } closesocket(connected); } }
C#中的套接字:如何获取响应流?
void ProcessRequest(object listenerContext) { var context = (HttpListenerContext)listenerContext; Uri URL = new Uri(context.Request.RawUrl); HttpWebRequest.DefaultWebProxy = null; HttpWebRequest httpWebRequest = (HttpWebRequest)WebRequest.Create(URL); httpWebRequest.Method = context.Request.HttpMethod; httpWebRequest.Headers.Clear(); if (context.Request.UserAgent != null) httpWebRequest.UserAgent = context.Request.UserAgent; foreach (string headerKey in context.Request.Headers.AllKeys) { try { httpWebRequest.Headers.Set(headerKey,context.Request.Headers[headerKey]); } catch (Exception) { } } using (HttpWebResponse httpWebResponse = (HttpWebResponse)httpWebRequest.GetResponse()) { Stream responseStream = httpWebResponse.GetResponseStream(); if (httpWebResponse.ContentEncoding.ToLower().Contains("gzip")) responseStream = new GZipStream(responseStream,CompressionMode.Decompress); else if (httpWebResponse.ContentEncoding.ToLower().Contains("deflate")) responseStream = new DeflateStream(responseStream,CompressionMode.Decompress); MemoryStream memStream = new MemoryStream(); byte[] respBuffer = new byte[4096]; try { int bytesRead = responseStream.Read(respBuffer,respBuffer.Length); while (bytesRead > 0) { memStream.Write(respBuffer,bytesRead); bytesRead = responseStream.Read(respBuffer,respBuffer.Length); } } finally { responseStream.Close(); } byte[] msg = memStream.ToArray(); context.Response.ContentLength64 = msg.Length; using (Stream strOut = context.Response.OutputStream) { strOut.Write(msg,msg.Length); } } catch (Exception ex) { // Some error handling } }
带插座.这是我到目前为止
void ProcessRequest(object listenerContext) { HttpListenerContext context = (HttpListenerContext)listenerContext; Uri URL = new Uri(context.Request.RawUrl); string getString = string.Format("GET {0} HTTP/1.1\r\nHost: {1}\r\nAccept-Encoding: gzip\r\n\r\n",context.Request.Url.PathAndQuery,context.Request.UserHostName); Socket socket = null; string[] hostAndPort; if (context.Request.UserHostName.Contains(":")) { hostAndPort = context.Request.UserHostName.Split(':'); } else { hostAndPort = new string[] { context.Request.UserHostName,"80" }; } IPHostEntry ipAddress = Dns.GetHostEntry(hostAndPort[0]); IPEndPoint ip = new IPEndPoint(IPAddress.Parse(ipAddress.AddressList[0].ToString()),int.Parse(hostAndPort[1])); socket = new Socket(ip.AddressFamily,SocketType.Stream,ProtocolType.Tcp); socket.Connect(ip);
开始新的代码
Encoding ASCII = Encoding.ASCII; Byte[] byteGetString = ASCII.GetBytes(getString); Byte[] receiveByte = new Byte[256]; string response = string.Empty; socket.Send(byteGetString,byteGetString.Length,0); Int32 bytes = socket.Receive(receiveByte,receiveByte.Length,0); response += ASCII.GetString(receiveByte,bytes); while (bytes > 0) { bytes = socket.Receive(receiveByte,0); strPage = strPage + ASCII.GetString(receiveByte,bytes); } socket.Close(); string separator = "\r\n\r\n"; string header = strPage.Substring(0,strPage.IndexOf(separator)); string content = strPage.Remove(0,strPage.IndexOf(separator) + 4); byte[] byteResponse = ASCII.GetBytes(content); context.Response.ContentLength64 = byteResponse .Length; context.Response.OutputStream.Write(byteResponse,byteResponse .Length); context.Response.OutputStream.Close();
结束新的代码
连接到套接字后,我不知道如何获取Stream的解压缩响应,并发回到context.Response.OutputStream
任何帮助将不胜感激.
谢谢.
干杯.
编辑2:
这个编辑现在似乎工作正常(至少与HttpWebRequest相同).你在这里找到任何错误吗?
编辑3:
虚假警报…仍然无法得到这个工作
编辑4:
我需要将以下行添加到Scott的代码中,因为并不总是第一个到响应流的字节是gzip的魔术数字.
顺序似乎是:0x0a(10),0x1f(31),0x8b(139).最后两个是gzip魔术数字.在我的测试中,第一个数字一直在前.
if (contentEncoding.Equals("gzip")) { int magicNumber = 0; while (magicNumber != 10) magicNumber = responseStream.ReadByte(); responseStream = new GZipStream(responseStream,CompressionMode.Decompress); }
解决方法
using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Net.sockets; using System.Text; using System.IO.Compression; namespace HttpUsingSockets { public class Program { private static readonly Encoding DefaultEncoding = Encoding.ASCII; private static readonly byte[] LineTerminator = new byte[] { 13,10 }; public static void Main(string[] args) { var host = "stackoverflow.com"; var url = "/questions/523930/sockets-in-c-how-to-get-the-response-stream"; IPHostEntry ipAddress = Dns.GetHostEntry(host); var ip = new IPEndPoint(ipAddress.AddressList[0],80); using (var socket = new Socket(ip.AddressFamily,ProtocolType.Tcp)) { socket.Connect(ip); using (var n = new NetworkStream(socket)) { SendRequest(n,new[] {"GET " + url + " HTTP/1.1","Host: " + host,"Connection: Close","Accept-Encoding: gzip"}); var headers = new Dictionary<string,string>(); while (true) { var line = ReadLine(n); if (line.Length == 0) { break; } int index = line.IndexOf(':'); headers.Add(line.Substring(0,index),line.Substring(index + 2)); } string contentEncoding; if (headers.TryGetValue("content-encoding",out contentEncoding)) { Stream responseStream = n; if (contentEncoding.Equals("gzip")) { responseStream = new GZipStream(responseStream,CompressionMode.Decompress); } else if (contentEncoding.Equals("deflate")) { responseStream = new DeflateStream(responseStream,CompressionMode.Decompress); } var memStream = new MemoryStream(); var respBuffer = new byte[4096]; try { int bytesRead = responseStream.Read(respBuffer,respBuffer.Length); while (bytesRead > 0) { memStream.Write(respBuffer,bytesRead); bytesRead = responseStream.Read(respBuffer,respBuffer.Length); } } finally { responseStream.Close(); } var body = DefaultEncoding.GetString(memStream.ToArray()); Console.WriteLine(body); } else { while (true) { var line = ReadLine(n); if (line == null) { break; } Console.WriteLine(line); } } } } } static void SendRequest(Stream stream,IEnumerable<string> request) { foreach (var r in request) { var data = DefaultEncoding.GetBytes(r); stream.Write(data,data.Length); stream.Write(LineTerminator,2); } stream.Write(LineTerminator,2); // Eat response var response = ReadLine(stream); } static string ReadLine(Stream stream) { var lineBuffer = new List<byte>(); while (true) { int b = stream.ReadByte(); if (b == -1) { return null; } if (b == 10) { break; } if (b != 13) { lineBuffer.Add((byte)b); } } return DefaultEncoding.GetString(lineBuffer.ToArray()); } } }
您可以将其替换为Socket / NetworkStream,并节省一些工作.
using (var client = new TcpClient(host,80)) { using (var n = client.GetStream()) { } }
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